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As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write three paragraphs describing its characteristics.(3 paragraphs)

Designing is an execution of task and ideas that requires a lot of planning. Not only thinking or wondering about the potential design fuels such a planning, instead what it requires is a lot of brain storming, game storming, body storming and a lot more.

In this particular post I would like to shed light on what exactly body storming is. To help designers derive new and unexpected ideas by physically experiencing a situation. This technique is very useful when coming up with a product since it allows the designers or producers to physically examine the product. Giving them a better and fairer idea of its advantages, execution, feel and most importantly its potential drawbacks and failures. Hence it reduces the chances of further negative failure making the final product appear a lot better then it would have been without the practice of this strategy.

To get a unanimous and generalized opinion, this body storming is done in groups so the margin of error could be minimized and can become more evident. Body storming is not as complex as it sounds in fact it is very simple, what it actually requires is simply practicing the idea to evaluate it better rather then just pondering about it. Body storming is not a one step approach instead its divided into different stages which helps us fully examine the product. The order of stages starts from observation which actually requires critical thinking, then comes its implementation which is the most important stage that gives us the information that is the most useful. The last stage is reflecting upon that idea that we have implemented.

References: https://dschool.stanford.edu/groups/k12/wiki/48c54/Bodystorming.html [] [|Bodystorming_as_Embodied_Design.pdf]